

Summer Pockets is the story of such a "summer vacation". If you are a child, it will turn into an unknown experience if there was such an era. Surrounded by the sea and a lot of nature, the island is full of nostalgia. "Summer little treasure chest" is a title with such a meaning. Please experience the encounter drawn on the theme of "nostalgia" and "summer vacation".Īll the memories of my childhood are important and I want to cherish them.Ī pocket was like a small treasure chest that would make such memories. The latest and nostalgic story by Key, who established the genre of crying games. With the entry of the new heroine "Kamiyama Satoshi", the story will bring even more depth and excitement. "Miki Nomura" and "Shizuhisa Mizuori", who appeared as sub-heroines, have been promoted to the heroines targeted for capture, and the "Umi Kato" route has been added. But there’s definitely more to it - all of us here are really eager to hear what it means for you."REFLECTION BLUE", which was released in the summer of 2018 and has a new route and a new heroine added to the PC game "Summer Pockets", which became a hot topic when tears did not stop, is already available as a smartphone app! Bad design practices, bad business motivations, bad relations with gamers - they’re things we are and will remain vocal about.

Finally, much like every self-respecting rebel, we live to challenge the status quo. We’re independent and have no corporate overlords, so we have the creative space to experiment, and we’re also big enough to leave a mark and attempt things other studios can’t. Instead of falling into an annualized development cycle, we choose to challenge ourselves, often shooting for the stars. I mean, who in their right mind makes an open world TPP RPG, then a card game, and then an FPP RPG? Us, apparently. One of the things we like doing the most is tackling problems we don’t initially know how to approach. And we love it.īeing a rebel doesn’t always mean acting in opposition. In this phrase, we’ve found something that unites, but also leaves room for individuality.

And while there’s much shared understanding of its exact meaning, there’s no singular definition everybody would accept without adding a few words of their own. It’s an expression we often add after coming up with something crazy - as well as a casual equivalent of “what can possibly go wrong?”. It’s on our t-shirts and studio walls it’s something we say, and one of the ways we think. Well, nobody at RED knows who said it first, but “We Are Rebels” has been living with us since forever. Like with any good nickname, if a game-dev studio has a catchphrase, it should be something someone says once, then it just sticks.
